Sahara Warrior

Real time character created during Jhills 8 week character course. Modeled and sculpted in Z brush then taken into Maya for the low poly and Uvs. Optimizing the Uv packs to get more pixels where I want them. Baking done in marmoset and textured in Substance Painter. The hair cards were created in Maya Xgen and placed using Gs curves (life saver). Texture maps from Substance were then packed for Unreal Engine. All Renders done in Unreal Engine 5. Whole character is 278k tris the hair is 36K tris.

Concept by Areum jeong :
https://www.artstation.com/artwork/QXV4qd

Thank you to Jhill, Jared Chavez and the rest of the team