The Drifter
portrait beauty shot

portrait beauty shot

full body beauty shot

full body beauty shot

turn around

William- turn around

William- turn around

William- behind

William- behind

William- cinematic outfit

William- cinematic outfit

detail lighting

detail lighting

mech maps

mech maps

Topology and Uv packing

Topology and Uv packing

Posed HP

Posed HP

Character Description
William Daniels is a battle-hardened drifter in a post-apocalyptic world, one who’s learned the hard way that survival often comes at a steep price. His journey has shaped him into someone who’s seen the darkest side of humanity, but the question remains—was it all worth it?
Project Reflection
I'm thrilled to share my first full-body character, marking one year since I began learning 3D . As a huge fan of post-apocalyptic games like Days Gone, The Last of Us, and Dead Island, I knew my first character had to be a survivor, one shaped by the harsh realities of this genre. I wanted to ensure that William would look compelling from every angle, just as you'd expect from a third-person game. This was my first time creating a full character in 3D, and the amount of time and mental effort it took to get here has been eye-opening—but the satisfaction upon completion is indescribable.

Technical Breakdown

High poly model sculpted in ZBrush

Retopology and UV unwrapping done in Maya

Baking in Marmoset Toolbag

Textured in Substance Painter

Hair cards created with Maya's Xgen Interactive Groom

Final renders in Unreal Engine

Character Tri Count

Total Tri Count: 361,477

Hair Cards: 69,166

Backpack: 69,734