turn around
Character Description
William Daniels is a battle-hardened drifter in a post-apocalyptic world, one who’s learned the hard way that survival often comes at a steep price. His journey has shaped him into someone who’s seen the darkest side of humanity, but the question remains—was it all worth it?
Project Reflection
I'm thrilled to share my first full-body character, marking one year since I began learning 3D . As a huge fan of post-apocalyptic games like Days Gone, The Last of Us, and Dead Island, I knew my first character had to be a survivor, one shaped by the harsh realities of this genre. I wanted to ensure that William would look compelling from every angle, just as you'd expect from a third-person game. This was my first time creating a full character in 3D, and the amount of time and mental effort it took to get here has been eye-opening—but the satisfaction upon completion is indescribable.
Technical Breakdown
High poly model sculpted in ZBrush
Retopology and UV unwrapping done in Maya
Baking in Marmoset Toolbag
Textured in Substance Painter
Hair cards created with Maya's Xgen Interactive Groom
Final renders in Unreal Engine
Character Tri Count
Total Tri Count: 361,477
Hair Cards: 69,166
Backpack: 69,734